Besides the lack of buttons, the feel of the stick just isn't precise enough for this kind of game, leading you to have to use ridiculous amounts of auto aim. The only option that gives you both triggers on the controller triggers is Goldeneye-style, where the stick move and turns you. The developers don't really help the situation by only giving you three control options (plus axis-inversion) rather than letting you customize things to your liking. As each weapon has two triggers and you need to be able to jump as well, so something important is going to inconveniently go on the D-pad. As you need to be able to move in two axes and aim in two axes, the single stick and face buttons are taken to begin with, leaving you with nothing but the D-pad and two triggers. A lot of this is Sega's fault for making such a limited controller compared tot he PS2 or really any other controller that's come out since 1996 or so. More importantly, it limits other players to the controller, which unfortunately is pretty sucky. Unfortunately, only one each keyboard and mouse are allowed per system and they take two controller slots, limiting you to three players per system, tops. While the PS2 is limited to the default controller, Dreamcast allows use of a keyboard and mouse, which are general held to be the preferable method to control a first-person shooter. More importantly, it supports Internet play with up to eight players while the PS2 was limited to four players via split screen or LAN. It also edges out the PS2 version in terms of sheer number of maps and the textures look somewhat better. Graphics are quite good by Dreamcast standards, looking about what a fairly mid-range PC could accomplish. It actually comes with more maps out of the box, with a good number of additions in the deathmatch section. Most of the options from PC are here, including practice with bots, the deathmatch, capture the flag and domination game types. You merely jump, aim and shoot, whereas Unreal Tournament has much more complex and inventive weapons as well as numerous new options. Basically Quake 3 has little in the way of significant gameplay advancements over the original Quake. The translocator in the Capture the Flag and Domination games greatly changes the game as well. Unreal Tournament really shines here, basically doubling all Quake's accomplishments with eight players instead of four, 71 maps instead of 32, 12 weapons with two functions each instead of 9 single-function weapons and an extra game type, domination. Quake 3 was its nearest competitor and the easiest comparison to make. Unreal Tournament on Dreamcast has a rather complicated history and must be judged not only on its merits, but relative to its PC and PS2 counterparts as well as its Dreamcast rival, Quake 3. Of course, that's only part of the equation. This did a great job of showing the DC was, for the time at least, able to keep up with the latest games. For a long time, console ports of FPS games were always compromises.
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